
Despite some limitations in design and process, the results were positive and suggested further investigation is warranted into the use of WoW in schools and WoW with seniors.

It was concluded that participants played WoW primarily because it was fun, although this was dynamic, and taught them skills for RL. These were triangulated with literature and ethnographic methods, followed by a closer examination of contemporary examples of ‘gamifying’ and ‘gamification’ that show these ‘fixes’ are already embedded in our culture. The survey examined players’ responses to McGonigal’s ‘fourteen fixes’ for RL, and the benefits of playing WoW experienced in their everyday lives. Having examined people’s reasons for play, the results were clustered around Nicole Lazzaro’s Four Keys to Fun! Within these sections, definitions, respondent examples, theory and reflections entwined to explore the sorts of fun 98% of respondents experienced. Data was collected using an online questionnaire, direct observation, field notes and informal in-game interviews. Grounded in past and contemporary research and located within a post-positivist, multi-sited ethnography – this study was a virtual ethnography with auto-ethnographic critical and self-reflexive practices. Where can I download WoW Download the desktop app, open the app, and log in to install the game.

Trialling Doctor Jane McGonigal’s claim, that MMORPGs can teach people skills to improve their everyday lives, this work contributes to growing Games Studies knowledges. World of Warcraft is always FREE to play up to level 20, but in order to play high level characters you’ll need a subscription. By extension, it explored the borderlands between real life (RL) and the virtual environments that people ‘escape’ into. "This thesis, fashioned in the form of an ‘Epic Quest’, asked why such a large and diverse community (10 million globally) play the massively multiplayer online role-playing game (MMORPG) World of Warcraft (WoW).
